Firefly MMORPG!

Black Eye Guy

Taking over the World!
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Black Thorn
Em single createst news... ever!

Firefly is going to be made into a MMORPG like World of Warcraft, Final Fantasy XI and Star Wars Galaxies!!

I have been dieing for this moment, I always thought it would make a great MMORPG, I siad it on here around the time Serenity came out.

I'm excited!!

Like Capt. Mal Reynolds stumbling in after a bar fight, the short-lived but much beloved sci-fi series Firefly will soon make an unexpected return, not as a TV show, but as a massively multiplayer online game.

Now that's shiny.

Multiverse, maker of a free MMO-creation platform, plans to announce Friday morning that it's struck a deal with Fox Licensing to turn the show into an MMORPG in the fashion of Star Wars Galaxies or Eve Online.

The "Browncoats," as Firefly's most devoted fans are known, have been campaigning to bring the show back almost since the moment it was canceled in late 2002. Now they'll get their wish, albeit in a new form.

"We see virtual worlds as an extraordinarily promising new entertainment medium," said Adam Kline, Fox Licensing's vice president of media enterprises in an e-mail. "We believe Multiverse can deliver an experience that will remain true to the original series, while enabling a whole new level of personal involvement for fans."

Canceled in the United States after only 11 episodes, Firefly has become the Star Trek of 21st-century sci-fi fandom: a show that seemed to remake the genre even as it stayed faithful to the conventions of "hard" science fiction, like engine room problems and menacing hordes lurking on the edge of known space.

What made the show special was the wry, often self-deprecating humor of its characters, from the captain with the checkered past to the unwittingly sexy engineer, the dull hunk of a mercenary with a girl's name, and the mysterious young woman passenger with special gifts.

The online version will move away from those central characters -- after all, there's only one Mal Reynolds. In an MMORPG, "everybody has to have their own story," says Multiverse co-founder and executive producer Corey Bridges.

"Television series can be really good properties to turn into MMOs, because when you make a TV series, not only do you need great characters, but you need to create a full, rich, compelling place," Bridges says. "If you're doing science fiction, you have to really think it out and create an incredibly rich environment that is compelling in its own right, and worth exploring and going back to week after week. That's what Joss Whedon did with Firefly."

The universe of Firefly and its spinoff film, Serenity, featured everything from Old West-style towns to futuristic urban environments, gritty spaceships and pastoral retreats -- freedom fighters, oppressive government agents, smugglers, outlaws, mercenaries, trader, townsfolk, futuristic geishas and a race of corrupted humans known as the Reavers.

Bringing those environments and character types to life as an online game will be a challenge: Multiverse is not a game developer, but rather a platform provider whose product is still in beta. Instead of making the game itself, the company will hire a development team that will craft the virtual galaxy using Multiverse tools.

"We want to find someone who wants to do something unique and fun and interesting, not just a re-skin of World of Warcraft or Star Wars Galaxies," Bridges says.

Because the underlying technology is already in place, "I feel confident that we'll see something the public can play sometime in 2008," he adds.

Founded by several early Netscape employees, Multiverse hopes to do for virtual worlds what Netscape did for web pages: provide a universal browser that lets users access any world built on the Multiverse platform using the same client software.

Already, some 7,000 development teams have registered for the Multiverse beta, according to Bridges, and more than 150 are making MMOs and non-game virtual worlds on a full-time basis. The tools are provided for free, with Multiverse taking a cut of revenue only if developers charge for their games, or for virtual items available within their worlds.

Landing Firefly on the Multiverse platform would seem to be a sure-fire promotional move. But satisfying the show's committed fans will not be easy. Online communities like FireflyFans.net, the show's premier fan site, have generated an endless stream of fan fiction, art, blogs, pod casts, meet-ups and even a fan-produced documentary, Done the Impossible, which briefly broke into the top 1,000 in DVD sales on Amazon.com.

The announcement comes just in time for this weekend's second annual gathering of Firefly fans at the Hilton hotel in Burbank, California. The "Flanvention" has already sold out, with 500 prepaid attendees signed up.

Bridges shrugs off the pressure; he just wants to make "something worthy of the show," he says. "This all springs from the genius that is Joss Whedon. It's rewarding beyond words to be able to hopefully be a footnote in the history of Firefly."

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Damn! I was just about to post this before I noticed I was beaten to it. I cant wait for this 😀
 
Their Hoping to get some input form Joss and the actors, I really hope they do, and I wouldn't surprised if they helped out.

I am so excited for this game, It's the perfect set up. (I hope) You can like choose to be a pilot or a mercenary or something and then go and find a crew, and literally live the series!!

It may have been canceled in 2002, but "Firefly" lives on.

Four years after an 11-episode run on Fox and a year after a feature adaptation grossed a modest $25 million, "Firefly" has been licensed by 20th Century Fox TV to vidgame technology developer Multiverse, which will turn the property into a multiplayer online game.

Company is building technology that lets developers build a variety of different online worlds that interconnect through one portal. It's hoping that "Firefly," which has a devout cult aud that crosses over heavily with gamers, will not only be successful on its own but draw attention to other properties using the same technology.

"Having a well-known property like 'Firefly' will make our network more attractive to fans as well as developers we want to work with," said Multiverse co-founder and exec producer Corey Bridges.

Multiverse will hire a developer to make the game. It hopes to get input from series creator Joss Whedon as well as likeness rights and voice work from some of the actors who were in the show.

Multiverse was introduced to Fox execs by its board members James Cameron and Jon Landau.

Game is expected to launch in 2008.

Numerous massively multiplayer games based on Hollywood properties are out or in the works, hoping to see just some of the success of "World of Warcraft." LucasArts already has "Star Wars Galaxies," and Warner Bros. has "The Matrix Online," although it didn't do particularly well. Games based on "The Lord of the Rings," DC and Marvel superheroes and "Star Trek" are in development.

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i'm a little excited (okay, thats an understatement)

I hope this is a console game and not just a pc game because i truly doubt i'll have a pc capable of playing it. However if they make it for ps3....(I'm hoping to have enough money to buy one by 2008) that would be awesome. And we could all have our own team! A buffy boards members crew! think of the fun!
 
An interview with COREY BRIDGES who is the Multiverse Co-Founder and Executive Producer:

Did Multiverse approach Fox about the license, or did Fox approach Multiverse?

James Cameron, director of Titanic, the first two Terminator movies, Aliens, and so on, is on the Multiverse board of advisors, along with his producer Jon Landau. They have a great relationship with Twentieth Century Fox, so they introduced Fox and Multiverse. In the first meeting, we were talking with the Fox Licensing and Merchandising folks about virtual worlds and massively multiplayer online games. They said, “Here’s a list of some of our properties. Which of these do you think would make a great MMO?” I didn’t really look at the list, and said, “Is Firefly on the list? Firefly would be perfect!” Happily, the Fox folks were fans. They were really enthusiastic about the idea, and of course Multiverse is chock-full o’ Browncoats. So from that meeting onward, it was all about making this game happen. That’s what drove this partnership forward–everyone really wants to live in the Firefly universe.

Are connections with the original writers, cast and crew spelled out in the license? If they are, can you tell us something about them, and if not, what are you hoping for in that area?

Those relationships aren’t covered by the license. In fact, we didn’t think it was a good idea to start discussions with Joss or Nathan or anyone until we closed the deal with Fox. We just finalized that deal last week, right before the news went public. And the very first call I made after that was to Joss’s agent. And then I got the chance to talk to a couple BDH’s and composer Greg Edmonson at Flan B. They were really supportive. We haven’t hired the game-design team yet, and obviously the game design is what has to drive these choices. But that said, we would absolutely love to work with the writers, cast, and crew. It could only make the game more true to the show.

What kind of development team are you looking for - professionals, amateurs with experience, a group brought together for the purpose, or a whole company picking up the contract? Who’s going to be paying the developers’ salaries?

It’s going to come down to a combination of whoever has the best vision and ability to execute. We’re most interested in hiring a professional team, but we’re not going to rule anyone out until we make the official choice. We’re also open to different structures — if we get the perfect designer, and she doesn’t have a whole team around her, we can help assemble that team. But most folks have some amount of team with them. And we’d also certainly talk with folks who come from fully funded and fully staffed game studios.

We’re speaking to different investors right now about financing and company structure. Nothing’s finalized there. One really gratifying result of this announcement is that lots of investors have asked to participate in this opportunity. We’re in good shape on that front, but we’re always happy to talk to people with money!

Where in the timeline will the game happen? And connected to that, does the license cover the events in Serenity, or just those in Firefly?

The license is through Fox, so it doesn’t cover events in Serenity. I can’t tell you how many people came up to me at Flan B and told me how psyched they were that they get to play in a universe where Wash and Book were still alive! And don’t forget that the ‘verse is large. The TV show introduced us to some fascinating planets, but there are even more that we haven’t seen. That’s why Firefly is actually perfect for a massively multiplayer online game–it revealed glimpses the overall structure of a fantastically interesting ‘verse, but actually didn’t fill in very many details at all. There’s all sorts of interesting stuff–big and little–that could be going on in the timeframe of the show–stuff that happened off-camera, as it were. The actual timeframe hasn’t been chosen. The most predictable thing would be for us to set it during the TV show, but some fans have expressed an interest in seeing us explore the time of the Unification War.

Does the Multiverse engine lend itself to “sharded” style play, with multiple worlds like EverQuest or World of Warcraft, or a single world like EVE Online? Or are there other models in mind? If it can go both ways, what way do you envisage the Firefly MMO going?

The Multiverse Platform lets you build whatever kind of world you want–whether sharded, seamless, instanced et cetera. Nothing decided yet on which way the Firefly MMO will go. There are different reasons to use each approach. If there’s a lot of pre-generated content–quests, interesting locations, and so forth–then replicating the world with multiple shards or servers is generally a good way to let lots of people experience that content without feeling overly crowded. But if the gameplay depends more on what the actual community of players does, then the single big world can be more useful.

We’ve already seen Multiverse posters on the forums asking for suggestions; how much influence do you see the fan community having on the development of the game as it proceeds?

Without the Browncoats, we wouldn’t even have the incredible opportunity to make this game. So not only do we owe them for that, but they are the experts–not just in trivia, but in the feel of the Firefly ‘verse. And that’s a critical part of the game. If it doesn’t feel like Firefly, then why the hell did we make it? And the Browncoats are the only ones who are qualified to judge that.
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And some guys blog about how their gonna mess it up, an interesting read, and I hope he's wrong!

MMOG Nation: How They Are Going To Screw Up Firefly

['MMOG Nation' is a weekly column by Michael Zenke about current events in the world of Massively Multiplayer Games. This week's column tries to throw some cold water on the Browncoats reveling in the news of a Firefly MMOG.]

FireflyI'm sure I'm not the only person who was excited by last week's announcement that the tools-maker Multiverse is going to be tackling the Firefly license, and making a Massively Multiplayer game. In fact, I know I'm not. You may have already seen Kwip's 'blue-sky' musings on just such a title as recently as last month. He tells you what he'd like to see, and the reaction from the MMORPG.com boards tells you that there's a lot of interest in the project.

Well, much as it may seem differently from recent articles, I'm not one to see a good thing and embrace it wholly. In fact, I'm a pretty bitter, cynical guy when it comes to these things. To put it thusly: the Firefly MMOG is going to suck. It's going to suck hard, on toast, and leave the hearts and minds of thousands of Browncoats lying trampled, again, in the dirt. I'll tell you up front, I hope I'm wrong. I hope that, a few years from now, you and I are doing our level best to make a dishonest living on the edge of civilized space ... and having a great time doing it. Somehow, though, I don't think that's what will happen. Read on for all the reasons why this bird just won't fly.

"Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."

There's going to be too much fightin'. I can tell you right now, sure as can be, there will be too much fighting to get the tone right for the Firefly universe. In fact, I'd go so far as to say this is the biggest obstacle to making a Firefly MMOG. While we all roll our eyes at killing rats, we go with it because we know there are bigger and better things coming along. There's room in the galaxy far, far away for rat-hunters. The 'Verse (as fans of the series call it) is not so flexible. Series creator Joss Whedon made it obvious over the course of the series that, while people die out there, life is still precious. Endless waves of faceless bad guys, all spawning in place to be randomly slaughtered by your brand new level 1 Big Damn Hero, puts the lie to that but quick. There's got to be combat, of course. Every MMOG has combat. But what has to be different in order for this to work is the meaning behind that combat. Fighting has to be done with a purpose, or you've already missed the boat on what makes Firefly special.

Big Damn HeroesAs much as I think the source needs to be boxed around the ears, I think Dungeons and Dragons Online is actually the best place to start. Their instanced, focused, combat would be a great fit for the kind of storytelling you'd want to do in Firefly. The key here, though, is that you've got to make sure there's a world outside of combat. Your character, your shipmates, your ship ... there has to be something besides combat to 'do'.

"For this plan to work, River and I will have to be dead."

While I think there's going to be too much fighting, on the other hand I don't think there's going to be enough ... anything else. Given the constraints of time and economic pressure, the 'not in combat' portions of the game will inevitably get waylaid and pushed outside the scope of the original launch. Massive games are all about combat, right? Who wants to make shoes when we can crush?

Which is, of course, ridiculous. In fact, if anything, the 'Verse is an even better setting for a crafting and entertaining system than Star Wars Galaxies. Just in the very few episodes of the show we see merchants, miners, dancers, prostitutes, Companions, soldiers, preachers, criminals, aristrocrats, and all aspects of the human condition in harsh places. The 'life is precious' theme has to be extended out beyond combat, to include the concept of 'characters have real lives'. I don't think there's a need for a fully immersive alternate existence; this should still be a game, after all. What the designers should do, though, is make an effort to compliment the game's heroic moments with quieter elements taken from the background of the 'Verse.

Serenity's MessThough I can't rightly say I know how to go about it, it would be great if there was some element of planning involved in the game too. Some of the most enjoyable moments in the show come from attempts at tactical planning and strategy ... even if they don't work out very well. One option would be to allow the group leader to choose a mission's objectives. If you have several big tough guys, a frontal assault might be an option. If you're, as a party, better at subterfuge perhaps a more stealthy approach would be the way to go. I don't think the game would be 'broken' without it, but it would certainly go a long way towards giving players the authentic Firefly feel.

"We're gonna explode? I don't wanna explode!"

Joss Whedon shows, even when they're being all dark and serious, are funny. Really, really funny. Firefly without humor would have been a waste, a poor man's Cowboy Bebop. I just cannot envision Firefly without laughter to dull the edges. WoW has humor, but it's of the satirical or irreverent nature. City of Heroes, likewise, has humor of the 'send-up' nature. None of those things are clever or witty. I'm not even certain that clever and witty are possibilities in a Massive game; most players don't even stop to read the quest text. Is the answer to do voiceover work for the entire game, and only have quest text in your journal once the intro spiel from the NPC is over? That would likely get old fast.

In truth, this is an aspect of Firefly that I'm just not sure can be translated into the Massive genre. How do you cram the kind of humor the show and the movie display into something as narratively dead as a quest in a MMOG?

"Ship like this, be with ya 'til the day you die."

They've got the license, and undoubtedly have the rights to use the likenesses of the protagonists in the game. So, why wouldn't they use them?

ToboldThe most compelling reason I can think of is that they'd get in the way. If there's one thing every Massive game gets right, it's that the experience should be about the player's story. If Malcolm Reynolds and the crew of the Firefly-class ship Serenity are included in the game (as I suspect they will be), the only purpose they would really serve would be to degrade the experience of the individual players.

What possible purpose would it serve to remind players that they are not, in fact, one of the crew? The very best Firefly game you could make, one that would make the players care about the world they inhabited, would not feature Serenity in any way. Perhaps sidelong mentions of their antics in quest descriptions might be fair, but otherwise I say let them fly alone.

"Does seem like everyone's got a tale to tell."

Whatever direction the Firefly MMOG takes, at the end of the day stories in the 'Verse are about freedom and individuality. It would be hard to find a premise for a Massive game better than that. At the same time, the elements of the Firefly series that make it beloved by its fans would seem to represent insurmountable obstacles to making it a good MMOG.

Fans of the series will undoubtedly find some things to like about the game. It's hard to argue with the intention of bringing Joss Whedon's vision to life as a persistent world. Just the same ... is it still Firefly without jokes? Without storytelling, western accents, and the crew of Serenity, is the 'Verse still a place worth inhabiting?

I wish Multiverse and the folks they'll be working with the best. Through a combination of bad luck, bad timing, and poor decision-making, we've never had the chance to see the totality of what the 'Verse has to offer. If Firefly really takes off, there are so many stories that could be told and plots that could be explored. It makes this particular Browncoat weak in the knees just to think about it.

That said, real life and the 'Verse share one thing in common: the right thing rarely gets done. Let's hope I'm wrong.

[Michael Zenke is also known as 'Zonk', the current editor of Slashdot Games. He has had the pleasure of writing occasional pieces for sites like Gamasutra and The Escapist. You can read more of Michael's ramblings on Massive games at the MMOG Nation blog. ]
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And a little comic from real life comics.
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