I think if you're going to run AU at the same time we have a more traditional one running, it should be more extreme. Just picking a time period and working from that point is kind of traditional in and of itself. It would be better to have one that's kind of normal for people who like that, and then one that's really out there and outlandish for those who like to play that way. I remember being in a Charmed RPG where we got turned into chickens at one point lol. I think the idea we had in the hopper for a second RPG when we set up the one before this one was to make all the good characters the bad guys and vice versa, for example.
But still, every rpg is going to be au unless we do the exact same stories the show did and if we did that would suck. That is why I called it au. I just wanted to have it start somewhere in the middle of season 6 or near the beginning of season 7. That way either we would just have to deal with the big bad at that time warren for a mission or two and then we could create our own and not even think about a first. Which will let us act like the regular scoobies in the town of Sunnydale. If we put it any closer in then it wouldn't be as flexible as just erasing part of the last season and going from there which would allow us to really get into it and not think but in this episode he did and she did... instead it would be new, people wouldn't be "nooo!!" when you do something because we'll be rewriting the last season for a the missions then eventually moving on, but since there will never be a first evil or the slayers gaining the slayer power all over the world, we can do scooby type missions every mission instead of grand apocalytic battles every second, playing it more for the character interaction than anything else. < (or something)
I don't have any problem with starting a second RPG. Once the one that we have just re-started shows that it can sustain itself with a second one going. I've started more than one RPG at once and it just doesn't work. You need a core group of players to keep one going, which is hard to do, and with two going it's more than double the difficulty.
There wasn't really a need to "make it work" because there wasn't a problem with the idea of it and the only thing that needed working out was for there to be enough interest for two.
Alright, cool. Once there is enough interest there could be a second rpg, gotcha. Now the trick is to find people who love Buffy and rpging ^_^ In a month or two the rpg will be no longer new and a newer one could start with eager and willing participants. It would need 5 or 6 more people other then myself to really want to move forward with it. I think in a month or two this can happen. Just need to be patient ('my one fatal, scratch that, my one of many tiny flaws ^_^') haha But I can wait however long it takes for 5 or 6 people to grab onto the idea. Thanks for clearing things up